Category Archives: FPS

Borderlands 2 Patch Announced

This is such a big change, Borderlands 2 developer Gearbox Software felt the need to announce the patch coming April 2nd:

Exciting changes are coming to Borderlands 2 on April 2, 2013!

As you may have heard, the team has been hard at work to raise the level cap — an effort that required re-balancing, re-tuning and re-testing the entire game — along with adding a third playthrough, more ammo upgrades, additional backpack slots and more!

Here’s what players on PC, Xbox 360 and PlayStation 3 can expect that day:

Changes in 4/2 Software Update (Free)

  • Adds new items to the Black Market:
    • One additional ammo upgrade for each ammo type, at 50 Eridium each.
    • Two more backpack storage space upgrades, at 50 and 100 Eridium respectively.
    • Two more bank storage space upgrades, at 50 and 100 Eridium respectively.
  • Increases the maximum amount of Eridium players can hold from 99 to 500.
  • Adds a new playthrough balanced for top-tier play: Ultimate Vault Hunter Mode.
  • Various bug fixes.

Ultimate Vault Hunter Upgrade Pack
(Free with Season Pass, $4.99 / 400 Microsoft Points separately)

  • Raises level cap to 61, allowing characters to gain 11 additional levels.
  • Characters gain a skill point with every level from 51 to 61, for a total of 11 more skill points.
  • Powerful new “Ancient” E-Tech relics and rare Pearlscent-grade weapons can be picked up in Ultimate Vault Hunter Mode.

Check back soon for a detailed look at the gameplay changes in Ultimate Vault Hunter Mode along with details on the various bug fixes in the update, and don’t forget there’s more to come for Borderlands 2: Krieg the Psycho, a new playable character, arrives in May with the fourth campaign add-on (included in the Season Pass) hitting by the end of June!

The War Z Update

Well it took a little while for word to work through the pipeline, as The War Z was updated on March 21st, but news of the update just hit the tubez:

New Features

  • Added Call For Help.
  • To use this feature press the ESC key and then click MISSIONS. On the missions menu you will need distress message and some type of reward. Once they have been set click on the “Call” button.
  • After a distress call has been placed it will show up on the map. You can put your mouse cursor over the distress call icon to get the details of the distress call.
  • You can place a distress call once every hour.
  • Distress calls will stay on the map for 10 minutes.
  • Added a Personal Lock Box.
  • You can obtain the Personal Lock Box via the market place, trading with other players, or found very rarely in the game world.
  • Personal Lock Boxes will live for ever. Please note that we do not guarantee that they will remain this way. We need to push the feature to the live servers and evaluate the affects this duration will have. If it negatively impacts gameplay or performance we will give it an expiration timer.
  • The Personal Lock Box has 30 slots and is one time use; it will remain on the server that it was placed on.
  • To use the Personal Lock Box put it in one of your items quick slots and then press that key to put the Personal Lock Box in your characters hands. Use mouse 1 to then place the lock box. Once the lock box has been placed you can use it with E. When you first use the Personal Lock Box you will create a 4 digit key code that will lock the box. When you use it again it will ask you for that code. Please be warned, there is no way to recover Personal Lock Box passwords. Remember your passwords!
  • Added a Nail Gun and Nail Gun ammo. This weapon is a rare weapon.

Optimizations

  • Further optimization to the server browser. This should speed up the load times when looking for servers while in the server browser.

Audio

  • Updated sound library’s – This will improve compatibility with some sound cards.
  • We removed all of the random ambient sounds that were in the game.

Balancing

  • Spread improved on the following weapons:
    • PKM
    • RPK
    • M249
    • G36
  • The spread on 1911 has been adjusted to be more in-line with all of the other hand guns.
  • Lowered the attack speed on all melee weapons.

Animations

  • Lowered animation speed on all melee weapons to coincide with the reduced attack speed.

Bug fixes

  • Fixed a bug with the loading bar that would load to 100% then drop back down to 75%.
  • Fixed bug with female characters were playing male hurt sounds when they fall
  • Fixed some issues with sounds on Sniper Rifles and Shotguns.
  • Fixed a bug with items hovering in the air after a player has been killed.
  • Fixed a bug with Walker Stalker not working at all. Now, the detection radius is applied to your character while walking. This skill does not function while sprinting.
  • Fixed a bug that would not display an icon for the Brass Knuckles while in your Global Inventory.
  • Fixed a bug that displayed an XP icon for unlocking characters instead of the Game Dollars icon.
  • Fixed a bug with the VSS that would attract zombies at the same distance as a Blaser. It will now have a much smaller aggro radius when fired.

Counter-Strike: Source Update

A new update to Counter-Strike: Source:

  • Disabled Java for the in-game web browser
  • Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.
  • Fixed a client crash related to the audio system
  • Fixed a client crash related to rendering models
  • Fixed a client crash related to audio in the web browser
  • Fixed servers crashing with the error message “Overflow error writing string table baseline”
  • Fixed a missing material when setting mat_viewportscale to anything other than 1
  • Fixed a missing material when changing the value of mat_color_projection
  • Fixed a material system client crash for the Linux version
  • Fixed windowed mode under certain window managers for the Linux version
  • Updated controller support for the Linux version
  • Improved performance for the Linux version

Aliens: Colonial Marines update

Prepare for 4 gig of data on this monstrous patch for Aliens: Colonial Marines:

General

  • Improved texture resolution.
  • Various visual improvements.
  • Added mouse smoothing to options menu.
  • Fixed crashes tied to launch and motion tracker.
  • Added additional safeguards to better protect save data.
  • Resolved an issue where a player’s level could sometimes appear incorrect when backing out of a party.
  • Addressed several scenarios under which players could spawn without a weapon.
  • Changes to better prevent audio from sometimes cutting out during end of mission cinematics.
  • Fixed issue where Xeno death animation was not properly calculating momentum of the killing blow.
  • Smart Gun animation now properly tracks targets.
  • Addressed some instances where Xenos would display erratic animations.
  • Increased light radius for player’s shoulder lamp.
  • Adjusted aim assist to better reflect player input.
  • Addressed an issue that could sometimes cause co-op player revival to not work under certain circumstances.
  • Addressed issues with players not spawning into a level properly.
  • Fixed a marine player invincibility exploit.
  • Resolved several instances where players could walk or fall outside of maps.
  • Addressed an issue where Ripley’s Flamethrower (bonus content) would sometimes fire continuously without player input.
  • Fixed an issue that could cause localized text to sometimes display incorrectly.
  • Addressed an issue where weapon ammunition was not always highlighted properly.
  • General user interface improvements.
  • Miscellaneous bug fixes.

Campaign

  • Tweaked enemy and friendly AI to be more aggressive and responsive.
  • Modified campaign difficulty to account for improved AI responsiveness.
  • Improved enemy collision detection regarding doors and Power Loader.
  • Addressed some issues that could cause improper warping for co-op players.
  • Various tweaks to address instances where NPC characters would not always properly navigate to objectives.
  • Players will no longer bleed out immediately when downed in a Power Loader.

Versus

  • Fixed issues that could cause clients to report inaccurate results and statistics.
  • Addressed instances where a map would appear to “pop in” when loading into a new match.
  • New Xeno appearance customization added.
  • Multiplayer teams should now correctly auto-balance between rounds.
  • Increased duration of Lurker Pounce Challenge “Cat-Like Reflexes” from 10 to 20 seconds.
  • Fixed issue where certain multiplayer challenges would not unlock properly for all characters.
  • Crusher pick-ups now correctly appear as highlighted for clients.

Super Monday Night Combat Update

This Super Monday Night Combat update is tagged as Rule Change 33 on the patch notes page:

Free Pro Rotation: Assassin, Assault, Cheston, Megabeth, Support, Veteran

GG Stack: Great update, almost good as my Outland grandma!

For this update we’re releasing the first set of user created content created by fans for fans. A big thanks for everyone that contributed! We’re also drastically lowering the price of all Pros and introducing a very affordable bundle that includes all the Pros and some content for those Pros. As always, feel free to leave us feedback at http://forums.uberent.com! If you have issues please email support@uberent.com.

The current version is: 45269. If you don’t have this version, please restart your game.

New Rules
Drastic reduction of Pro and Boost prices across the board
Added support for Pro Rotation server side that doesn’t require a patch to update
Reduced price on Treasure Ball Key, Spunky Key, and added new Pallas Treasure Ball

Bug Fixes
Fix error when applying flair without particles.

Bundles
New Bundle: All Pros – All Pros plus Blitz Uniforms, weapons, and taunts for each one.

Flair
Red S.A.D. Disguise: Created by araxisht
Black S.A.D. Disguise: Created by araxisht

Assassin
The Cinnamon Stabber: Created by imvudude

Captain Spark
Spunky Saber: Created by imvudude

Megabeth
Mega Milk Beth Uniform: Created by goodbean

Veteran
Weight of Terror: Created by araxisht
The Beat Seat: Created by jbeetle

Wascot
The Lone Griller: Created by kazzymodus
The Key (To Your Heart): Created by csx
The Bacon Beater: Created by imvudude

Counter-Strike: Global Offensive

A short list of updates in the latest Counter-Strike: Global Offensive patch just released:

  • The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to everyone.
  • If a server is running a map group with more than 10 maps in it, a random set of 10 maps will be selected from the group and will be shown to clients at the end of the match in the map vote list.
  • Added mp_endmatch_votenextmap_keepcurrent (defaults to 1) that forces the current map to stay in the list of end match voting options. If not set, the current map is not guaranteed to be in the list and will randomly enter the list like any other map.
  • Resolved a few bugs with the new random map selection.

Crysis 3 Patch 1.2

Here comes patch 1.2, hot on the heels of patch 1.1, and to be followed shortly by Data Patch C (and no, I don’t know why some get letters and some get numbers). That’s a lot of love for Crysis 3:

  • Fixed after-match award dog tags from not loading from the profile correctly
  • Fixed root cause of some graphics driver crashes
  • Fixed particle shader causing black squares/broken shading on some graphics cards
  • Fixed shadering issue with underwater fog
  • Fixed issues with non-default controls for weapon customization
  • Fixed some issues with binding non-default vehicle controls

Natural Selection 2

An update for Natural Selection 2 so big it sounds like getting a whole new game. The entire patch details follow, most after the break:

Added

  • Railgun Exosuit now available at Prototype Lab. Explodes things.
  • Gorges may now spawn Babbler eggs, which hatch into Babblers!
  • Gorges may now create Gorge Tunnels
  • Bait Balls – Direct babblers by flinging it at enemies of friendlies
  • New map: Descent
  • New contextual help system, ‘TipVids.’
  • Insight Spectator System Mk 2 – Redesign and interface overhaul.
  • First Person Spectating
  • Damage decals
  • Reflections
  • Refraction effects
  • New alien cloaking effects
  • New main menu background scene

Continue reading Natural Selection 2