- Added the Majesty spell
- Fixed a gamesave corruption issue
- Fixed crashes
- Fixed an issue that can cause bounding boxes to get offset (ie: you click on one tile/unit and it selects a different tile)
- Slave Pen gives +4 production per material instead of +3
- Labor Guild gives +6 production per material instead of +5
- Refined Agriculture gives +10 food per grain instead of +5
- AI is more aggressive about researching and completing the Spell of Making victory (maybe to likely, beware)
- AI more likely to value lumber improvements as production boosts
- AI players now sell their loot to the item shop
- Reduced AI valuing of various treaties to get rid of the “If you pay me 120 gildarn I’ll give you trade agreement worth 1 gold per turn” popups
This is another “zOMG, they fixed how much?” patch (or well, at least it’s a substantial update). Below is the full patch list:
- Fix a crash occurring when switching from camera to player spectator mode.
- Added fix for micro-stuttering issue, controlled via ‘sim_iFixMicroStuttering’ cvar.
- Fixed messed textures after alt-tab in some cases on Direct3D.
- Fixed performance problems with HDR buffer resizing when choosing multiplayer model in menu.
- Fixed slightly wrong haze calculation in some cases.
- Some measures to remedy jittering when waiting for vsync in D3D that happened on some machines in some cases.
- Added cvar ‘d3d_bTripleBuffering’ to control whether to use triple-buffering, when waiting for vertical retrace under Direct3D.
- Fixed black screen on client when joining a Last Man Standing server.
- Fixed music on DeamonTombs not being controlled by music volume.
- If corruption of official gro files is detected, application will notify Steam that it should verify application cache on next restart. This should hopefully fix any corrupted files user may have on disk.
- If corruption of workshop gro files is detected, they will be deleted so that they will be automatically redownloaded on next application start.
- Editor: Editor now includes additional *_edit.gro files containing non-finalized versions of all files that were stripped of their edit data during creation of the game. This means that the editor download is now about 700MB bigger, but it allows you to edit all meshes, animations, mechanisms, etc.
- Editor: All official content including levels is now editable and can be saved. So custom versions of official levels can be created.
- Editor: If official content from a DLC is edited and resaved, it retains its DLC license. If such content is shipped to workshop, users subscribing to it need to have that DLC installed.
- Editor: It is now possible to finalize files using the shipped editor. Finalized files will be smaller in some cases, but will lack edit data.
- Editor: If some files are missing when loading documents in editor, placeholder “default” resources will be automatically created instead of failing the load.
- Editor: Fixed rendering size and aspect issues when running test game in editor, which caused mouse cursor in menus to be rendered in wrong position and other strange issues.
- Linux: Text input in Linux now respects the current keyboard layout.
- Linux: Support for clipboard (copy/paste).
- Linux: Fixed wrong characters in Linux for comma and period keys.
- Linux: Game now tries to restore desktop resolution after fatal error.
- Linux: Stack dump is now generated when the game crashes (into the Sam3.rpt file), similar to the Windows version. Post this when reporting crashes.
- Linux: Dedicated server would not start from Steam client.
- Localizations: Updated Bulgarian.
A couple of updates happened for Black Ops II last week that I missed. An update on the 22nd gave us the following changes:
- Improvements to the Matchmaking System.
- Replaced ping bars with ping numbers.
- Players can set maximum ping in the matchmaking search preferences.
and on the 20th the patch was pretty hefty, so this is just a tiny snippet of what’s there:
- Feature Improvements
- Party Members now appear on the mini map as purple when colorblind assist is turned on.
- Added hint text tool tips for map voter buttons.
- Gameplay Balancing
- Adjusted the red flash damage indicator when using the Toughness Perk.
- Reduced Guardian damage in Hardcore modes.
Plus a huge list of Multiplayer and Zombie fixes.
I haven’t played The Witcher 2 in quite some time. I didn’t even realize it was still getting updates, but here’s the announcement of the update:
Last year, during summer and then again in the winter, we released two small modifications for players who bought The Witcher 2: Assassins of Kings on Steam [Modifications of Signs: Quen and Aard]. Today we’re bringing them to you as a single update for all versions of our game. Both of the in-game changes must be triggered properly before using them, and we’ve included some clues below if you’re in the mood to solve some riddles:
“Midaëte, or Midsummer, is the day of the summer solstice and marks the beginning of the first month of summer in the elven solar calendar. Elves believe that all things under the sun occur in cycles. After Midaëte the days grow shorter and the dying commences – to last until the winter solstice. Summer Shrines erected on this day give praise to the sun and life, while acknowledging death’s certainty.”
“After Midinváerne, or Midwinter, the day of the winter solstice, the days grow longer. According to the elves, Midinváerne marks the beginning of a new cycle: the sun gradually gains power and all things beneath it are born once again. Winter Shrines erected on this day celebrate the revival of light and life, but also honor the winter, as death and resurrection are two sides of the same coin.”
If the clues don’t help you enough, you can read specific tips in a couple of the comments about the patch. Also, get the full patch details and download instructions from the patch notes page. Finally, note that you *MUST* be updated to patch 3.2 before applying patch 3.3.
Game Update 2.0 will be available for all players when it is released (Free-to-Play restrictions will still apply).
The Rise of the Hutt Cartel digital expansion (which contains the planet-based story content and more) will have a separate, closed beta process which will not appear on the Public Test Server. We are also happy to announce that you will be able to transfer your character to PTS using the new PTS Character Copy Tool (instructions can be found below).
Additionally, players will have the option to advance characters immediately to level 55 from the Republic and Imperial Fleets (detailed instructions below).
Auto-patch via Steam update available for DOTA 2.
- Added In-game Guides and Hero Builds!
- Players can now be a member of multiple teams.
- Fixed backswing behavior on some of Invoker’s skills
- Fixed Last Word being dispelled by Purge/Cyclone/etc
- Fixed Last Word interrupting channeling spells if the initial duration ends during the channel
- Enabled Medusa in Captain’s Mode tournament version
- Fixed Healing Ward not preserving its hotkey when leveled up.
- Added right click menu to the combat log with “Copy to clipboard” option.
- Added option to render the Co-Broadcaster’s camera. Use dota_minimap_draw_cocaster_camera 0 to disable.
- Added new right click option to backpack items to equip the entire set the item belongs to.
- Added a large number of items to the random loot drop lists.
- Adjusted hero roles of Windrunner (fewer last hits) and Meepo (more last hits).
- Made Death Prophet bot more likely to use Crypt Swarm in teamfights.
- Made Necrolyte bot a bit more hesitant about using Death Pulse when laning.
- Fixed bots dropping thousands of TP scrolls at the side shops.
- Practice with Bots difficulty and team settings are now saved.
As expected for an MMO, this is a massive update covering an internet-ton of fixes and new content. Here is just a sample of what you get in Update 17:
Happy Birthday DDO!
DDO is turning 7 years old this year, and we’re celebrating by giving a gift to all our players! A birthday giftbox will be placed in the inventory of all characters created prior to Update 17. Simply activate the box to open a list of lovely gifts and pick the one you like best!
Return to Gianthold
Gianthold is now available for Epic level characters in addition to heroic level characters. The mysteries of the Draconic Prophecy await you!
Monster Manual III
A new edition of Monster Manual is available! Featuring more monsters for slaying, discovering, and mastering. Volume III is available in the DDO Store, and is free to VIPs! This edition of Monster Manual features more experience than ever before, easier deed objectives, and two new exclusive Creature Companions!
Augments are a new way to customize your equipment with additional bonuses and effects!
- An item with an augment slot can have an Augment placed in it. A slotted Augment bestows an additional effect to the item for as long as it is slotted.
- Augment slots will be introduced on some new named items, and randomly generated items have a 5% chance of having an augment slot. Some augments are also available in the DDO Store.
- Augment Slots will appear in one of seven different colors:
- Colorless Augment Slots can only hold Colorless Augments. Colorless Augment Slots can be found in any type of item.
- Red Augment Slots can hold Colorless or Red Augments. Red Augment Slots can only be found on Weapons, Shields, or other hand-held items.
- Blue Augment Slots can hold Colorless or Blue Augments. Blue Augment Slots can only be found in Armor, Robes, Outfits, Shields, or other off-hand items.
- Yellow Augment Slots can hold Colorless or Yellow Augments. Yellow Augment Slots can only be found on Accessory items. (Ring, Neck, Boots, Belt, Gloves, Eyewear, Helmet, Bracers, Cloak, Trinket)
- Purple Augment Slots can hold Colorless, Blue, or Red Augments. Purple Augment Slots can only be found on named Weapons, Shields, or other hand-held items.
- Orange Augment Slots can hold Colorless, Red, or Yellow Augments. Orange Augment Slots can only be found on named Weapons, Shields, or other hand-held items.
- Green Augment Slots can hold Colorless, Blue, or Yellow Augments. Green Augment Slots can only be found on named Armor, Robes, Outfits, or Accessory items.
- You can replace a slotted augment with a different one by simply over-writing it with a new augment.
- It is also possible to salvage a slotted augment and pull it back out of the item using a Jeweler’s Tool Kit (available from the DDO Store).
To learn more about the augment system, click here!
I haven’t tried this game out yet, but I really want to give it a go. Unfortunately, I think I’ll have to wait for a Steam sale. It’s hard to buy new games at full price when one has a huge backlog. A substantial patch direct from Steam (should auto-update for you) brings Impire up to version 188.8.131.52:
- Ch.1 Act 1: Fix camera out of bounds when placing kitchen.
- Ch.1 Act 3: Gate not opening and crash during boss fight, and end of scenario
- Ch.1 Act 4: Skulls Side quest and Golden keys side quests now work properly
- Ch.4 Act 5: Resources will be gained provided you have access to the stockroom.
- Fixes in stability. No more game crash at end of scenario.
- Fixed Giving orders to units during combat, for both squads and single units.
- There are no more Asserts, and other pop ups, except for unhandled exceptions which CTD and provide a .dmp file.
- Fixed to two musics playing at the same time.
- Fixed gui sliders not going through full range
- Fixed being unable to equip runes.
- Updated German Localisation.
- Misc GUI fixes.
- Fixed Camera out of bound problems, and when squads in world map.
An unbelievable list of general, user interface, editor, and bug fixes applying to Windows and Mac versions of this real-time strategy standard. A small sample:
- All-New Menu Screens
- The User Interface layout, art, and graphic style have been completely revamped.
- Players are now one click away from any major screen in the User Interface.
- Many redundant screens and game modes have been eliminated.
- More detailed information can be found in our Heart of the Swarm UI Update blog post.
- Exciting New Replay Features
- Watch with Others: Players can now watch replays with others in the same game.
- Take Command: Players watching a replay together can also opt to “Take Command” of the replay and assume control of selected player armies.
- Recover Game: Players can now choose trecover from a game that may have ended prematurely due to disconnection, input loss, or other abnormal causes.
- For more details, see our New Replay and Resume Features Coming in Heart of the Swarm overview blog post.
- Observer Mode Improvements
- Model Preview Panes now animate with the model’s default animation, making effects easier to identify.
For the full multi-page list of patches, hit up the official patch announcement page on Battle.net.