Towns Update

I have this game, and it looks really interesting, but I confess I haven’t played it yet. Nonetheless, here’s a bunch of changes in the latest updates for Towns:

Version 11a

  • Change:
    • Reduced the heroes appearing rate
    • All the roofs but the broken one and the straw one will block fluids
    • Cooking a fish now takes a bit longer
  • Fix:
    • Health points being reset to a living entity base stats while receive any effect
    • Snow birds missing graphics for older save games

Version 11

  • Add:
    • Citizen jobs and groups
    • Light items
    • Configurable FX and music volume
    • Fishing dock and fishing set items, used for fishing
    • Food variety bonus
    • “Interior” roofs
    • Possibility to set a square area for certain actions instead of a row (IE. planting wheat, building scaffolds)
    • New customizable priorities (move_to_caravan, build_buildings and feed_animals)
    • Toggable 3D mouse. Useful to build things on other layers than the current one
    • New walls and, a new wooden road item, a well and a pond
    • Ogre, werewolf, snickers, fire head and ghoul isometric graphics
    • New living, the Snoat! (Snow goat). It replaces the old reindeers and does
    • Flat blocks for the wheat and all the roofs
    • Chance to idle livings to move more than 1 cell
    • Animated living entities even when they do not move (birds, brownie bar rider, ghosts and fire head)
    • Enemies stats when you right click on them
    • New damage types and resistances to weapons, armors and monsters
  • Change:
    • Spanish names for the armor sets
    • Almost all the effects but the direct ones will not notify with a message when a living receives it
    • Military items are not displayed on the livings panel if the living have the graphic change effect (IE. Citizen turned to a pig)
    • Townies will stop the “Move to caravan” and the “Autoequip” tasks to eat if necessary
    • Big sieges will not stuck the citizens when search a path
    • Menu item “Delete” by “Delete scaffolds”
    • Dynamic pile/container configuration panel
    • Items and livings now are shadowed if they stand in a dark cell
    • Reduced drop percentage to heads and bones
    • Green block and green road now needs green color instead of yellow flowers to be built
    • Wooden block and Wooden moss block removed from the utilities type
    • Increased the difficulty of the last dungeon
    • Bone carver item has been removed from the bone armor prerequisites (still in the menu for save compatibility)
    • Now you can set the maximum stock you want in the “burn items” actions
    • Military prices increased a bit. Spider bow value reduced.
  • Remove:
    • Snow birds
  • Fix:
    • Empty group names no longer allowed
    • Mini issues/typos in the xmls
    • Citizens no longer will change their mining point after other citizens ends their mine tasks
    • Crash when a citizen decides to drop an item when he just died (over a stockpile)
    • Incorrect coins ammount was being displayed when loading a saved game (The issue didn’t affect the real coins ammount)
    • Occasions when a citizen has two rooms while changing personal room owner
    • Tooltips in a soldier panel when the soldier list is empty
    • Citizens won’t move locked items on certain conditions
    • Only 1 auto-production item was placed on the queue on some circumstances
    • Freeze when a wounded citizen uses a 2nd level dormitory bed
    • Projectiles data are loaded properly when you load a game (this avoids the “null sticks null” messages)
    • Equipment menus are no longer partly rendered out of the screen
  • Modders:
    • New tag on the livingentities.xml. Possible values are true or false (default). Used on birds, brownie bat rider, ghosts and fire head
    • New tag on the items.xml. Possible values are true or false (default). Used on windows and glass walls
    • New tag on the items.xml. It allows a numerical value (default 0). Used on items that produce light
    • New , and tag on the items.xml. It allows the values FULL, HALF or NONE (default). Used on items that produce light
    • New tag on the actions.xml. Possible valueas are true or false (default). Used on the “burn items” actions. This way the stock number acts as a maximum
    • Property “COLOR” removed from the graphics.ini

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