At their release, Babblers were a little bit useless. This uselessness boiled down to the fact that they were too slow to keep up with their host Gorge, catch friendly players hit by the baitball, and close distance with marines. Now, they are much faster, and much more useful.
Winrates in Gorgeous have been exceptionally good. After 25,798 games (on Sunday), the probability of a marine win in a randomly sampled game was 0.507, our best result yet, and a big improvement on build 239′s ~0.41. However, some of this improvement came from a bug causing Skulk’s to lose momentum when they hit the ground. That is fixed in 241, so we expect the probability of marine wins to decrease back below 0.5 for now.
Servers will update over the next hour or so, so if you can’t find games at the moment, sit tight. Here is the full changelog:
- Added super-sampling when generating reflection cube maps to improve quality.
- Increased Babbler run speed from 5 to 7.
- Fixed bug that prevented an Alien from evolving if they had Babblers attached to themselves.
- Eliminated uninitialized data when sending packets with strings less than the maximum length (may cause problems with some firewall rules)
- Fixed exploit which allowed Gorge tunnels to be build outside of the map.
- Fixed bug which caused Skulks to lose all their momentum instantly when touching the ground.
- Fixed bug where mines were ignoring damage falloff.
- Fixed bug where Alien attacks got blocked by attached Babblers.
- Fixed bug where fullscreen windowed mode forced vsync on.
- Changed the maxfps console command to only allow values above 30 FPS to prevent exploitation
- Reduced overhead of isa method.
- Improved server performance.
- Reduced the cost of updating entities in the query manager.