Category Archives: FPS

Crysis 3 Patch 1.1

An auto-update coming at you with lots of fixes, bringing Crysis 3 up to version 1.1. From the full notes, this offers the following fixes:

  • Fix for users getting stuck in the Pinger
  • Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam
  • Fix for crosshair becoming invisible after certain actions
  • Fixes for squads joining and disconnecting from servers
  • Fix for players being unable to fire or reload occasionally
  • Fix for users occasionally being able to hear VTOL damage siren constantly
  • Weapons retrieved from the ground now have the correct attachments
  • Fix for players getting stuck if ripping HMG off VTOL during destruction
  • Fix for being unable to detonate C4 after host migration on consoles
  • Fix for game not ending correctly if last opponent triggers a host migration
  • Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades
  • Fix for relay in CTR becoming stuck if picking up relay during shotgun reload
  • Fix for icons disappearing occasionally in CTR
  • Fix for players occasionally spawning with wrong loadout in Assault (PC Only)
  • Last Man Standing no longer displayed in Hunter for players that have just died
  • Fixed issue with teams during host migration in Hunter/Assault
  • Significant optimisation to Medium detail settings (PC Only)
  • Particle optimisation (PC Only)

Continue reading Crysis 3 Patch 1.1

Black Ops II

A couple of updates happened for Black Ops II last week that I missed. An update on the 22nd gave us the following changes:

  • Improvements to the Matchmaking System.
  • Replaced ping bars with ping numbers.
  • Players can set maximum ping in the matchmaking search preferences.

and on the 20th the patch was pretty hefty, so this is just a tiny snippet of what’s there:

  • Feature Improvements
    • Party Members now appear on the mini map as purple when colorblind assist is turned on.
    • Added hint text tool tips for map voter buttons.
  • Gameplay Balancing
    • Adjusted the red flash damage indicator when using the Toughness Perk.
    • Reduced Guardian damage in Hardcore modes.

Plus a huge list of Multiplayer and Zombie fixes.