This is another “zOMG, they fixed how much?” patch (or well, at least it’s a substantial update). Below is the full patch list:
Fix a crash occurring when switching from camera to player spectator mode.
Added fix for micro-stuttering issue, controlled via ‘sim_iFixMicroStuttering’ cvar.
Fixed messed textures after alt-tab in some cases on Direct3D.
Fixed performance problems with HDR buffer resizing when choosing multiplayer model in menu.
Fixed slightly wrong haze calculation in some cases.
Some measures to remedy jittering when waiting for vsync in D3D that happened on some machines in some cases.
Added cvar ‘d3d_bTripleBuffering’ to control whether to use triple-buffering, when waiting for vertical retrace under Direct3D.
Fixed black screen on client when joining a Last Man Standing server.
Fixed music on DeamonTombs not being controlled by music volume.
If corruption of official gro files is detected, application will notify Steam that it should verify application cache on next restart. This should hopefully fix any corrupted files user may have on disk.
If corruption of workshop gro files is detected, they will be deleted so that they will be automatically redownloaded on next application start.
Editor: Editor now includes additional *_edit.gro files containing non-finalized versions of all files that were stripped of their edit data during creation of the game. This means that the editor download is now about 700MB bigger, but it allows you to edit all meshes, animations, mechanisms, etc.
Editor: All official content including levels is now editable and can be saved. So custom versions of official levels can be created.
Editor: If official content from a DLC is edited and resaved, it retains its DLC license. If such content is shipped to workshop, users subscribing to it need to have that DLC installed.
Editor: It is now possible to finalize files using the shipped editor. Finalized files will be smaller in some cases, but will lack edit data.
Editor: If some files are missing when loading documents in editor, placeholder “default” resources will be automatically created instead of failing the load.
Editor: Fixed rendering size and aspect issues when running test game in editor, which caused mouse cursor in menus to be rendered in wrong position and other strange issues.
Linux: Text input in Linux now respects the current keyboard layout.
Linux: Support for clipboard (copy/paste).
Linux: Fixed wrong characters in Linux for comma and period keys.
Linux: Game now tries to restore desktop resolution after fatal error.
Linux: Stack dump is now generated when the game crashes (into the Sam3.rpt file), similar to the Windows version. Post this when reporting crashes.
Linux: Dedicated server would not start from Steam client.
Last year, during summer and then again in the winter, we released two small modifications for players who bought The Witcher 2: Assassins of Kings on Steam [Modifications of Signs: Quen and Aard]. Today we’re bringing them to you as a single update for all versions of our game. Both of the in-game changes must be triggered properly before using them, and we’ve included some clues below if you’re in the mood to solve some riddles:
“Midaëte, or Midsummer, is the day of the summer solstice and marks the beginning of the first month of summer in the elven solar calendar. Elves believe that all things under the sun occur in cycles. After Midaëte the days grow shorter and the dying commences – to last until the winter solstice. Summer Shrines erected on this day give praise to the sun and life, while acknowledging death’s certainty.”
“After Midinváerne, or Midwinter, the day of the winter solstice, the days grow longer. According to the elves, Midinváerne marks the beginning of a new cycle: the sun gradually gains power and all things beneath it are born once again. Winter Shrines erected on this day celebrate the revival of light and life, but also honor the winter, as death and resurrection are two sides of the same coin.”
A tiny update to fix mouse aiming (now off by default) and update the training room to inform you that you can enable it in settings. If you don’t already have this game, by the way, I highly recommend it.
Game Update 2.0 will be available for all players when it is released (Free-to-Play restrictions will still apply).
The Rise of the Hutt Cartel digital expansion (which contains the planet-based story content and more) will have a separate, closed beta process which will not appear on the Public Test Server. We are also happy to announce that you will be able to transfer your character to PTS using the new PTS Character Copy Tool (instructions can be found below).
Additionally, players will have the option to advance characters immediately to level 55 from the Republic and Imperial Fleets (detailed instructions below).