Dota 2 update

For those who have bought into the early access program, there’s a new update for Dota 2.

  • Added Mechanics I for new players!
  • Added 7 new item sets to the Dota store.
  • Immortal and Tournament items can now be traded on the Steam Community Market.

GAMEPLAY

  • Clockwerk: Fixed Power Cogs pulling more than just heroes inside the cogs.
  • Huskar: Fixed Berserker’s Blood not stacking at the proper health thresholds.
  • Keeper of the Light: Fixed Mana Leak accumulating mana loss during magic immunity.
  • Phantom Lancer: Fixed an issue where illusions made by a player on the other team would create uncontrollable Juxtapose illusions.
  • Tusk: Fixed a case where heroes with very small collision size could escape Ice Shards.
  • Tusk: Fixed a rare bug where teleporting could cause Walrus Punched units to end up in odd positions.
  • Fixed various aspects of Spectral Dagger logic being dispellable.
  • Fixed sometimes being revealed if your projectile hits the target after you become invisible with Shadow Blade.
  • Improved TP interaction with FoW
  • Fixed being able to get units stuck with Telekinesis and Vacuum around the rune area

Continue reading Dota 2 update

Crysis 3 Patch 1.1

An auto-update coming at you with lots of fixes, bringing Crysis 3 up to version 1.1. From the full notes, this offers the following fixes:

  • Fix for users getting stuck in the Pinger
  • Fix for Flashbang/Smoke grenade reactions not displaying in Kill Cam
  • Fix for crosshair becoming invisible after certain actions
  • Fixes for squads joining and disconnecting from servers
  • Fix for players being unable to fire or reload occasionally
  • Fix for users occasionally being able to hear VTOL damage siren constantly
  • Weapons retrieved from the ground now have the correct attachments
  • Fix for players getting stuck if ripping HMG off VTOL during destruction
  • Fix for being unable to detonate C4 after host migration on consoles
  • Fix for game not ending correctly if last opponent triggers a host migration
  • Fix for issue where sometimes rip and throw weapons would not deal damage in smoke grenades
  • Fix for relay in CTR becoming stuck if picking up relay during shotgun reload
  • Fix for icons disappearing occasionally in CTR
  • Fix for players occasionally spawning with wrong loadout in Assault (PC Only)
  • Last Man Standing no longer displayed in Hunter for players that have just died
  • Fixed issue with teams during host migration in Hunter/Assault
  • Significant optimisation to Medium detail settings (PC Only)
  • Particle optimisation (PC Only)

Continue reading Crysis 3 Patch 1.1

Elemental: Fallen Enchantress 1.3 Patch

Full of bug fixes, a new spell, UI updates, and balance and AI changes, the 1.3 Patch for Elemental: Fallen Enchantress is out. Some specifics (but by no means the full list):

  • Added the Majesty spell
  • Fixed a gamesave corruption issue
  • Fixed crashes
  • Fixed an issue that can cause bounding boxes to get offset (ie: you click on one tile/unit and it selects a different tile)
  • Slave Pen gives +4 production per material instead of +3
  • Labor Guild gives +6 production per material instead of +5
  • Refined Agriculture gives +10 food per grain instead of +5
  • AI is more aggressive about researching and completing the Spell of Making victory (maybe to likely, beware)
  • AI more likely to value lumber improvements as production boosts
  • AI players now sell their loot to the item shop
  • Reduced AI valuing of various treaties to get rid of the “If you pay me 120 gildarn I’ll give you trade agreement worth 1 gold per turn” popups

Serious Sam 3 Update 176695

This is another “zOMG, they fixed how much?” patch (or well, at least it’s a substantial update). Below is the full patch list:

  • Fix a crash occurring when switching from camera to player spectator mode.
  • Added fix for micro-stuttering issue, controlled via ‘sim_iFixMicroStuttering’ cvar.
  • Fixed messed textures after alt-tab in some cases on Direct3D.
  • Fixed performance problems with HDR buffer resizing when choosing multiplayer model in menu.
  • Fixed slightly wrong haze calculation in some cases.
  • Some measures to remedy jittering when waiting for vsync in D3D that happened on some machines in some cases.
  • Added cvar ‘d3d_bTripleBuffering’ to control whether to use triple-buffering, when waiting for vertical retrace under Direct3D.
  • Fixed black screen on client when joining a Last Man Standing server.
  • Fixed music on DeamonTombs not being controlled by music volume.
  • If corruption of official gro files is detected, application will notify Steam that it should verify application cache on next restart. This should hopefully fix any corrupted files user may have on disk.
  • If corruption of workshop gro files is detected, they will be deleted so that they will be automatically redownloaded on next application start.
  • Editor: Editor now includes additional *_edit.gro files containing non-finalized versions of all files that were stripped of their edit data during creation of the game. This means that the editor download is now about 700MB bigger, but it allows you to edit all meshes, animations, mechanisms, etc.
  • Editor: All official content including levels is now editable and can be saved. So custom versions of official levels can be created.
  • Editor: If official content from a DLC is edited and resaved, it retains its DLC license. If such content is shipped to workshop, users subscribing to it need to have that DLC installed.
  • Editor: It is now possible to finalize files using the shipped editor. Finalized files will be smaller in some cases, but will lack edit data.
  • Editor: If some files are missing when loading documents in editor, placeholder “default” resources will be automatically created instead of failing the load.
  • Editor: Fixed rendering size and aspect issues when running test game in editor, which caused mouse cursor in menus to be rendered in wrong position and other strange issues.
  • Linux: Text input in Linux now respects the current keyboard layout.
  • Linux: Support for clipboard (copy/paste).
  • Linux: Fixed wrong characters in Linux for comma and period keys.
  • Linux: Game now tries to restore desktop resolution after fatal error.
  • Linux: Stack dump is now generated when the game crashes (into the Sam3.rpt file), similar to the Windows version. Post this when reporting crashes.
  • Linux: Dedicated server would not start from Steam client.
  • Localizations: Updated Bulgarian.

Black Ops II

A couple of updates happened for Black Ops II last week that I missed. An update on the 22nd gave us the following changes:

  • Improvements to the Matchmaking System.
  • Replaced ping bars with ping numbers.
  • Players can set maximum ping in the matchmaking search preferences.

and on the 20th the patch was pretty hefty, so this is just a tiny snippet of what’s there:

  • Feature Improvements
    • Party Members now appear on the mini map as purple when colorblind assist is turned on.
    • Added hint text tool tips for map voter buttons.
  • Gameplay Balancing
    • Adjusted the red flash damage indicator when using the Toughness Perk.
    • Reduced Guardian damage in Hardcore modes.

Plus a huge list of Multiplayer and Zombie fixes.

The Witcher 2 Patch 3.3

I haven’t played The Witcher 2 in quite some time. I didn’t even realize it was still getting updates, but here’s the announcement of the update:

Last year, during summer and then again in the winter, we released two small modifications for players who bought The Witcher 2: Assassins of Kings on Steam [Modifications of Signs: Quen and Aard]. Today we’re bringing them to you as a single update for all versions of our game. Both of the in-game changes must be triggered properly before using them, and we’ve included some clues below if you’re in the mood to solve some riddles:

“Midaëte, or Midsummer, is the day of the summer solstice and marks the beginning of the first month of summer in the elven solar calendar. Elves believe that all things under the sun occur in cycles. After Midaëte the days grow shorter and the dying commences – to last until the winter solstice. Summer Shrines erected on this day give praise to the sun and life, while acknowledging death’s certainty.”

“After Midinváerne, or Midwinter, the day of the winter solstice, the days grow longer. According to the elves, Midinváerne marks the beginning of a new cycle: the sun gradually gains power and all things beneath it are born once again. Winter Shrines erected on this day celebrate the revival of light and life, but also honor the winter, as death and resurrection are two sides of the same coin.”

If the clues don’t help you enough, you can read specific tips in a couple of the comments about the patch. Also, get the full patch details and download instructions from the patch notes page. Finally, note that you *MUST* be updated to patch 3.2 before applying patch 3.3.

Star Wars: The Old Republic Update 2.0 on Test

It’s an MMO, so you know you’ll see a lot updated, changed, or added in Update 2.0, now live on the Public Test Server. Instructions on copying to test are provided on the update announcement page.

Game Update 2.0 will be available for all players when it is released (Free-to-Play restrictions will still apply).

The Rise of the Hutt Cartel digital expansion (which contains the planet-based story content and more) will have a separate, closed beta process which will not appear on the Public Test Server. We are also happy to announce that you will be able to transfer your character to PTS using the new PTS Character Copy Tool (instructions can be found below).

Additionally, players will have the option to advance characters immediately to level 55 from the Republic and Imperial Fleets (detailed instructions below).

DOTA 2 Update

Auto-patch via Steam update available for DOTA 2.

  • Added In-game Guides and Hero Builds!
  • Players can now be a member of multiple teams.

GAMEPLAY

  • Fixed backswing behavior on some of Invoker’s skills
  • Fixed Last Word being dispelled by Purge/Cyclone/etc
  • Fixed Last Word interrupting channeling spells if the initial duration ends during the channel
  • Enabled Medusa in Captain’s Mode tournament version
  • Fixed Healing Ward not preserving its hotkey when leveled up.

UI

  • Added right click menu to the combat log with “Copy to clipboard” option.
  • Added option to render the Co-Broadcaster’s camera. Use dota_minimap_draw_cocaster_camera 0 to disable.
  • Added new right click option to backpack items to equip the entire set the item belongs to.

MISC

  • Added a large number of items to the random loot drop lists.

BOTS

  • Adjusted hero roles of Windrunner (fewer last hits) and Meepo (more last hits).
  • Made Death Prophet bot more likely to use Crypt Swarm in teamfights.
  • Made Necrolyte bot a bit more hesitant about using Death Pulse when laning.
  • Fixed bots dropping thousands of TP scrolls at the side shops.
  • Practice with Bots difficulty and team settings are now saved.

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